Josh Miller – “The Shape” of VGU

Until Dawn (2015)

Credit: Supermassive Games

I loved me some Until Dawn. I would argue it was one of my favorite games of the last generation of consoles. Despite it involving a slasher and…something else…, I never felt scared. I don’t say that as a knock against Until Dawn, because I was engaged every step of the way. But like so many campy slasher flicks, it was fun but not terrifyingly so. But unlike those flicks, at least I was in control.

And that’s where a good chunk of the magic lies in Until Dawn. It is the closest thing to someone being in one of those horror flicks. Those things people do in films you yell at the screen about? You can do it differently. Or maybe the same…who am I to judge? Either way, it’s easy to become invested in the story and the characters. Yet, even with that, I was never afraid of losing the characters in a horror sense but instead in a “completionist” sense. And the antagonists themselves were more of an obstacle than an actual threat.

As I said, this isn’t a slight to Until Dawn. I don’t think they set out to make a game that haunted our dreams. It’s fun, engaging, and left me wanting more experiences from the Supermassive Games team. It’s a great example that horror comes in many forms. In this case, just not a particularly scary one.

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