{"id":16460,"date":"2020-07-17T06:30:00","date_gmt":"2020-07-17T10:30:00","guid":{"rendered":"https:\/\/vgu.tv\/?p=16460"},"modified":"2025-01-04T21:01:19","modified_gmt":"2025-01-05T02:01:19","slug":"roundtable-our-ideal-length-for-games","status":"publish","type":"post","link":"https:\/\/vgu.tv\/?p=16460","title":{"rendered":"Roundtable: Our Ideal Length For Games"},"content":{"rendered":"\n<p>With the release of <em>The Last of Us Part 2<\/em> we have been making our progress through the story of the smash hit. Josh Miller conceived of this roundtable with \u201dshould AAA games be shorter\u201d and I will get to my opinion below so here are our idea length for games. <\/p>\n\n\n\n<p>Allan Muir &#8211; Admin\/Co-EiC\/Domain Hunter<\/p>\n\n\n\n<p>Ideal Game Length &#8211; 8-10 Hours to 20-60 Hours<\/p>\n\n\n\n<p>When I was a teenager I was able to knock out games like <em>Resident Evil 4<\/em>, <em>Uncharted 1<\/em>, <em>Fallout 3<\/em>, and <em>BioShock<\/em>. That was over a decade ago. Things have changed significantly since then. There are only so many hours in a day and so many games to play whether they are in my backlog, a recent release or a completely new game I never gave attention to or as I call it; the &#8220;<em>Life is Strange<\/em> phenomena.\u201d <\/p>\n\n\n\n<p>Certain games have a perfect length such as the Bungie Studios <em>Halo <\/em>games. When I was an Allan Jr. I played the first three <em>Halo <\/em>games and just sped right through them as the &#8220;five seconds of fun repeated&#8221; made the Bungie developed Halo games feel like you were just getting started with the game and what feels like 2-4 hours in your head is actually 8-10 hours and before you knew it the game is over. Another perfect example of this would be episodic games such as <em>Life is Strange<\/em>, <em>The Walking Dead<\/em>, and most of Telltale&#8217;s products. <\/p>\n\n\n\n<p>The Bioware Roleplaying games of the past two generations of consoles such as the <em>Mass Effect<\/em> and <em>Dragon Age<\/em> series of games have done the opposite in giving you a living breathing fantasy world to explore in the case of <em>Dragon Age<\/em> and a sprawling space odyssey in <em>Mass Effect<\/em>. Take <em>Dragon Age: Inquisition<\/em>, for example, I put nearly 80 hours into the base game alone and I have yet to touch the expansions and one of the reasons I&#8217;ve pushed it off is the fact that I don&#8217;t want to leave that magical world. While <em>Dragon Age<\/em> is a rich, cultivated game to experience, <em>Mass Effect<\/em> has an equally well-developed universe. Despite the way the <em>Mass Effect<\/em> trilogy ended and the response to Andromeda&#8217;s technical issues, the four games were still a hoot to play. They have massive amounts of action set-pieces throughout the games and is another case of deceiving you when it comes to how much time you put in versus how much you really put in. <\/p>\n\n\n\n<p>(Continued)<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>Emmett Watkins Jr. &#8211; PlayStation Stan\/Bad Boys II Apologist<\/p>\n\n\n\n<p>Ideal Game Length &#8211; 2-5 hours to 40-50 hours<\/p>\n\n\n\n<p>My idea of game length is entirely dependent on the game. If a game depends primarily on a narrative, with proper pacing and growing characters, then I&#8217;d only want 2-5 hours of it. There&#8217;s no need for a story to overstay it&#8217;s welcome to such an extreme degree, even if that extra length is filled out with gameplay. That&#8217;s why I love games like <em>Gone Home<\/em>, <em>Firewatch<\/em>, and <em>Virginia <\/em>so much, they tell their story at a reasonable pace and don&#8217;t overstay their welcome with forced additional exploration or puzzle-solving that has nothing to do with the main plot.<\/p>\n\n\n\n<p>Now some games, most prominently, Naughty Dog games, tend to hit the 10-15 hour spot. I can accept the extended length here despite it breaking the rule I outlined earlier. Yes, the gameplay that stretches out the length of the game doesn&#8217;t speak to the core plot or themes, but for the most part, that combat is enjoyable in and of itself. In the case of, say, Gone Home, there is no way I could enjoy discovering items and audio diaries for 15 hours, as that gameplay just isn&#8217;t engaging enough alone to keep me. But in games like Uncharted 2, I look forward to the combat just as much as I do the narrative. But even games like this sometimes overstay their welcome.<\/p>\n\n\n\n<p>Recent Naughty Dog games, like <em>Uncharted 4<\/em> and <em>The Last of Us Part II<\/em>, overstayed their welcome just barely. Overall, I love both games, but in their final 2-3 hours, I began to wonder why wasn&#8217;t the game done already? It feels like after 15 hours, I&#8217;ve seen every gameplay trick or mechanical quirk they had, and I&#8217;m only playing the rest to see the conclusion of the narrative. Thank God the narratives are so great, but it doesn&#8217;t seem fair to force the player to engage with undesired aspects of the game just to get more of the desired aspect. Luckily, (<strong>LIGHT SPOILERS<\/strong>) <em>The Last of Us Part II <\/em>does add a new weapon, a new environment, and a new faction in its final hours, but even that doesn&#8217;t make the continuation of the story past a perfectly good stoping point sting any less. But my disdain for game length, in this case, has less to do with the actual hours played and more to do with the specific games themselves, as I&#8217;ve enjoyed other genres of games for way longer.<\/p>\n\n\n\n<p>In the case of <em>Assassin&#8217;s Creed: Origins<\/em> and <em>Horizon: Zero Dawn<\/em>, I remained enamored with everything those games had to offer for well over 50 hours, and I&#8217;m closing in on 100 hours in <em>AC: Origins<\/em>. Games that hold my attention for this long have skill trees that not only take a long time to fill out but also incentivize your hours of play in the world. The stories in these games aren&#8217;t pressing enough to require urgency, which welcomes the numerous side stories and characters I run into along the way. But above all else, these worlds have unique art design that draws my eye more as I play. I&#8217;ve seen deserts in games before, but infusing it with the culture of Egypt made it unlike anything else. I&#8217;ve seen jungles, tundras, and snow in games before, but clashing it with exodic technology made it unlike anything else. This is the biggest factor for a game hooking me in for dozens of hours, as even games, I absolutely adore, like <em>Mafia III<\/em>, falter with this, and it&#8217;s one of my biggest criticisms of them. <\/p>\n\n\n\n<p>So, there are definitely aspects that will get me hooked on a game for longer than I&#8217;d usually want, and some games even get more time out of me, like <em>Titafall 2<\/em> and <em>Risk of Rain 2<\/em>. But in those cases, that excessive amount of time isn&#8217;t required for me to see the base level of content in the game. It would take <strong>a lot<\/strong> of encouragement for me to willingly play a game that required 100 hours or more just to see the end of the campaign. But if that game has the right mix of elements, then even that I might be willing to try.<\/p>\n\n\n\n<p>(Continued)<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>Josh Miller &#8211; The Family Man<\/p>\n\n\n\n<p>Ideal Game Length &#8211; Under 20 Hours<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img data-recalc-dims=\"1\" fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" data-attachment-id=\"16464\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=16464\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?fit=1920%2C1080&amp;ssl=1\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Batman-Arkham-Asylum\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=1024%2C576&#038;ssl=1\" alt=\"\" class=\"wp-image-16464\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/Batman-Arkham-Asylum.jpg?w=1920&amp;ssl=1 1920w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>Credit: WB Games and Rocksteady<\/figcaption><\/figure><\/div>\n\n\n\n<p>Lots has changed since I was a kid. At the time, I rarely got new games. When I did, it was often for holidays or birthdays. I had so much free time and I could invest heavily in my hobby because of it. All of that has changed now that I&#8217;m an adult (ugh), have responsibilities (blah), have a job (groan), and have a family (hooray). Because of that, my time to play is limited, and it&#8217;s made me appreciate the shorter games.<\/p>\n\n\n\n<p>If I&#8217;m lucky, I get an hour a day to play games. Sometimes I can sneak more in, sometimes I get none at all. It really depends on the day. What&#8217;s more, I grow to resent games that make me spend so much time in their world, often at the expense of bloated gameplay and missions that ultimately aren&#8217;t needed. I&#8217;m looking at you <em>Red Dead Redemption 2<\/em> and your side trek to Guarma.<\/p>\n\n\n\n<p>RPG&#8217;s are an exception usually, but to a point. I spent almost 4 months on <em>Persona 5<\/em> when it came out playing almost nightly. I was ready for that game to be over. Two months on <em>Dragon Quest XI<\/em> and I was wishing the same thing. I can see maybe between 20-30 hours with them, but it better be a tight 20-30 hours.  If you&#8217;re going longer, please make it worth it and not such a slow burn with little to pull the player along. However, as I&#8217;m playing through <em>The Last of Us Part II<\/em>, I&#8217;m noticing myself asking how much longer each day is going to be and thinking &#8220;this will be the stopping point&#8221; only to find out it&#8217;s not.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1919\" height=\"1080\" data-attachment-id=\"16545\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=16545\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?fit=1919%2C1080&amp;ssl=1\" data-orig-size=\"1919,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"The-Last-of-Us-Part-2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?fit=750%2C422&amp;ssl=1\" alt=\"\" class=\"wp-image-16545\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?w=1919&amp;ssl=1 1919w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/The-Last-of-Us-Part-2.jpg?resize=1200%2C675&amp;ssl=1 1200w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure><\/div>\n\n\n\n<p>That&#8217;s not to say games shouldn&#8217;t be that long or they don&#8217;t work at that length. As much as I love games like <em>The Last of Us Part II<\/em> and <em>Red Dead Redemption 2<\/em>, and feel they could shave off some time, they both need to be over 20 hours to rightfully play out. The characters, the world, the story they tell; each game is different with how they go about doing things to make the experience complete as a whole. I do find it weird though, despite being different forms of media, that some games require the same amount of time that&#8230;say&#8230;.3 seasons of your favorite tv show needs to tell a story. Except video games usually have far less payoffs during that same time frame. Again, different media and not saying games shouldn&#8217;t last a long time, but they have to really earn that length. In my opinion, most just don&#8217;t.<\/p>\n\n\n\n<p>I know some people put game length as a means to cost. I don&#8217;t. I can beat <em>Batman Arkham Asylum<\/em> in under 6 hours and rank it higher than most 20+ hours games. The fact of the matter is, I&#8217;ve grown to appreciate the games that don&#8217;t drag the player across an obnoxiously long 60+ hour campaign. it would be nice to see more of them come along. When they do, I will try to play them if they look interesting. The sad thing is, if they look interesting and I find out they take around 50 hours&#8230;I&#8217;m likely to avoid it. I just don&#8217;t have the time anymore.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the release of The Last of Us Part 2 we have been making our progress through the story of the smash hit. Josh Miller conceived of this roundtable with \u201dshould AAA games be shorter\u201d and I will get to my opinion below so here are our idea length for games. Allan Muir &#8211; Admin\/Co-EiC\/Domain [&hellip;]<\/p>\n","protected":false},"author":102109308,"featured_media":16661,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[682622300,682628583,1914],"tags":[682621168,6444873,682621582,682625548,682625894,682621538,682621298,682621395,682621190,682621044,682625547,682621568,682621700,868675,682625546],"class_list":["post-16460","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roundtable","category-roundtables","category-video-games","tag-assassins-creed-origins","tag-batman-arkham-asylum","tag-dragon-age","tag-dragon-quest-xi","tag-prime-3","tag-gone-home","tag-halo","tag-horizon-zero-dawn","tag-life-is-strange","tag-mass-effect","tag-persona-5","tag-red-dead-redemption-2","tag-the-last-of-us-part-ii","tag-the-walking-dead","tag-uncharted-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.1 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Roundtable: Our Ideal Length For Games - VGU.TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vgu.tv\/?p=16460\" \/>\n<link rel=\"next\" href=\"https:\/\/vgu.tv\/?p=16460&page=2\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Roundtable: Our Ideal Length For Games\" \/>\n<meta property=\"og:description\" content=\"With the release of The Last of Us Part 2 we have been making our progress through the story of the smash hit. Josh Miller conceived of this roundtable with \u201dshould AAA games be shorter\u201d and I will get to my opinion below so here are our idea length for games. 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Emmett Watkins Jr and Allan Muir have returned to talk about all the announcements from the Geoff Keighley hosted ONL event and if any of them got us excited at all. Spoilers: kinda? 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For every gore-fest game out there you havean emotional game masterpiece: games like Gone Home and The Walking Dead games which initially started with Telltale and finished under Skybound Games. 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So with that, we\u2026","rel":"","context":"In &quot;Opinion&quot;","block_context":{"text":"Opinion","link":"https:\/\/vgu.tv\/?cat=352"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/05\/Power-of-PlayStation.jpg?fit=1080%2C500&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/05\/Power-of-PlayStation.jpg?fit=1080%2C500&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/05\/Power-of-PlayStation.jpg?fit=1080%2C500&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/05\/Power-of-PlayStation.jpg?fit=1080%2C500&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/05\/Power-of-PlayStation.jpg?fit=1080%2C500&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":15654,"url":"https:\/\/vgu.tv\/?p=15654","url_meta":{"origin":16460,"position":5},"title":"Roundtable: Game Remakes We Want To See","author":"Allan Muir","date":"May 11, 2020","format":false,"excerpt":"With the growing amount of video game remakes these days, whether it's Final Fantasy VII or Resident Evil 3, there are games that have not been remade that greatly deserve the treatment. So, without further adieu here are the games we want to see remade. Allan Muir - Site Admin\/Co-EiCFallout:\u2026","rel":"","context":"In &quot;Game Opinions&quot;","block_context":{"text":"Game Opinions","link":"https:\/\/vgu.tv\/?cat=144779908"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/04\/VGU-Remake-Roundtable.jpg?fit=1200%2C900&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/04\/VGU-Remake-Roundtable.jpg?fit=1200%2C900&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/04\/VGU-Remake-Roundtable.jpg?fit=1200%2C900&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/04\/VGU-Remake-Roundtable.jpg?fit=1200%2C900&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/04\/VGU-Remake-Roundtable.jpg?fit=1200%2C900&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/16460","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/users\/102109308"}],"replies":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16460"}],"version-history":[{"count":23,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/16460\/revisions"}],"predecessor-version":[{"id":16662,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/16460\/revisions\/16662"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/media\/16661"}],"wp:attachment":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16460"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16460"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16460"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}