{"id":18733,"date":"2021-01-19T12:45:00","date_gmt":"2021-01-19T17:45:00","guid":{"rendered":"https:\/\/vgu.tv\/?p=18733"},"modified":"2025-01-04T21:01:14","modified_gmt":"2025-01-05T02:01:14","slug":"mass-effect-legendary-edition-what-we-want-to-see-changed-roundtable","status":"publish","type":"post","link":"https:\/\/vgu.tv\/?p=18733","title":{"rendered":"Mass Effect Legendary Edition: What We Want To See Changed &#8211; Roundtable"},"content":{"rendered":"\n<p>On November <a href=\"https:\/\/www.ea.com\/games\/mass-effect\/mass-effect-legendary-edition\">7th<\/a>, 2020 also known as N7 day, BioWare made the announcement we have waited years for. A full-on 4K remaster of the Mass Effect Trilogy. While a new entry was revealed on that day and a brief trailer appeared at The 2020 Game Awards, we are going to be focusing on the Legendary Edition of Mass Effect and the tale of The Shepard. More importantly, what we want to see in the revised version of the trilogy. These may be nitpicking, hopeful changes, or more. So let&#8217;s get started.<\/p>\n\n\n\n<p>Allan Muir &#8211; EiC\/Prothean Believer<\/p>\n\n\n\n<p><strong>Make It Easier To Broker Peace Between The Geth and Quarians In <em>Mass Effect 3<\/em><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" fetchpriority=\"high\" decoding=\"async\" width=\"620\" height=\"341\" data-attachment-id=\"18736\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=18736\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/getting_along_by_kikaimegami.jpg?fit=620%2C341&amp;ssl=1\" data-orig-size=\"620,341\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"getting_along_by_kikaimegami\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/getting_along_by_kikaimegami.jpg?fit=620%2C341&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/getting_along_by_kikaimegami.jpg?resize=620%2C341&#038;ssl=1\" alt=\"Mass Effect 3 Tali and Legion\" class=\"wp-image-18736\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/getting_along_by_kikaimegami.jpg?w=620&amp;ssl=1 620w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/getting_along_by_kikaimegami.jpg?resize=300%2C165&amp;ssl=1 300w\" sizes=\"(max-width: 620px) 100vw, 620px\" \/><figcaption><em><strong>Credit: Den of Geek<\/strong><\/em><\/figcaption><\/figure>\n\n\n\n<p>The relationship between the Quarians and Geth is akin to that of the Cylons and Humans in Battlestar Galactica. The Quarians created the Geth and they gained awareness and the Quarians response to this? Kill them all. The Quarians are forced to abandon their home planet in order to get away from the beings that they created and are traveling in a flotilla which is the closest thing they have to a physical home. By the time of <em>Mass Effect 3<\/em>,<em> <\/em>they have officially declared war on the Geth and this isn&#8217;t the best time for it as all of the Milky Way galaxies higher tier life-forms are on the verge of extinction, and there are three outcomes for the Geth and Quarians: the Quarians are saved and the Geth are destroyed, the other is a vice versa situation, and the last is the destruction of both races.<\/p>\n\n\n\n<p>While this is easy for some of you, it is not quite that easy for me.  I am horrible with &#8220;your choices have ramifications&#8221; in games. The biggest example of that is my <em>Life is Strange 1<\/em> LP on the YT channel where I was unable to save Kate Marsh. Then there was the time playing <em>The Walking Dead: A New Frontier<\/em> where things got very dark and depressing. What I am ultimately trying to say is, make the decisions that are going to have weight and consequences known upfront so someone plays the game and gets the worst ending. The way I would do it would be to either have a method of feedback that shows what is going to have an impact on the story. <\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>Josh Miller &#8211; The Family Man<\/p>\n\n\n\n<p><strong>Re-Tool the Galactic Readiness System<\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1000\" height=\"562\" data-attachment-id=\"18753\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=18753\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?fit=1000%2C562&amp;ssl=1\" data-orig-size=\"1000,562\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ME3-Galactic-Readiness\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?fit=1000%2C562&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?resize=1000%2C562&#038;ssl=1\" alt=\"\" class=\"wp-image-18753\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?w=1000&amp;ssl=1 1000w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/ME3-Galactic-Readiness.jpg?resize=768%2C432&amp;ssl=1 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption><strong><em>Credit: <a href=\"https:\/\/masseffect.fandom.com\/wiki\/War_Assets\" target=\"_blank\" rel=\"noreferrer noopener\">MassEffect.Fandom<\/a><\/em><\/strong><\/figcaption><\/figure><\/div>\n\n\n\n<p>Let me start by saying &#8211; I want the galactic readiness to return. I think it&#8217;s a cool factor that can play into the final moments of <em>Mass Effect 3<\/em>. However, the way it worked originally kind of sucked relying on players to play not only the multiplayer (which some don&#8217;t like) PLUS downloading several apps to play. Yeah, remember Mass Effect: Infiltrator and Mass Effect 3: Datapad?! Obviously, one big problem going into the remaster is these additional apps &#8211; they aren&#8217;t on the app stores any longer. Sure, they could be put back on but&#8230;don&#8217;t.<\/p>\n\n\n\n<p>Instead, re-tool the galactic readiness factor of the game. Find ways to boost that meter behind the scenes that involve decisions and actions made throughout ALL three games. Also, make the galactic readiness actually matter in the end. Yes, it is another factor to determine how severe the consequences are in the end. However, the differences are negligible if you put in any effort, and even that may not matter depending on the final choice of the game by Shepard.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"576\" data-attachment-id=\"18756\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=18756\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?fit=1920%2C1080&amp;ssl=1\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Galaxy\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=1024%2C576&#038;ssl=1\" alt=\"\" class=\"wp-image-18756\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/12\/Galaxy.jpg?w=1920&amp;ssl=1 1920w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption><strong><em>Credit: <a href=\"http:\/\/www.oneoddsock.com\/ME3GalaxyMapWarAssets\/index.html\" target=\"_blank\" rel=\"noreferrer noopener\">OneOddSock<\/a><\/em><\/strong><\/figcaption><\/figure>\n\n\n\n<p>The whole Galaxy at War concept is such an awesome idea. The culmination of three games leading to this final battle should have huge stakes. A system to actually influence the stakes that can be improved upon throughout the series is rad. However, it felt half-baked in the original <em>Mass Effect 3<\/em>, feeling like it was put in just to download a few other apps. Now is the time to fix it and make it a fully fleshed out thing. Add in new and better ways to influence it that happens in the game and not outside of it. Expand on the ending to fully utilize the system instead of having the outcome as black\/white as the paragon\/renegade choices. There is so much to play within this system, and I hope we see a better one with the remaster.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>Graydon Webb &#8211; The Contrarian American<\/p>\n\n\n\n<p><strong>Fine Tune the Issues to Catch My Interest<\/strong><\/p>\n\n\n\n<p>Here\u2019s a surprise: I really don\u2019t know much about <em>Mass Effect<\/em>! In fact, I\u2019ve only played the first game, so my proposed changes may have already been changed later in the series. But alas, I am a roundtable veteran, and when I am asked to assist, I rise to the challenge! Like\u2026 oh, what\u2019s his name again? Commander Goatherd?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-attachment-id=\"18934\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=18934\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?fit=2048%2C1152&amp;ssl=1\" data-orig-size=\"2048,1152\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image-9\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?fit=1024%2C576&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=1024%2C576&#038;ssl=1\" alt=\"\" class=\"wp-image-18934\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/image-9.png?w=2048&amp;ssl=1 2048w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption><strong><em>Credit: BioWare<\/em><\/strong><\/figcaption><\/figure>\n\n\n\n<p>Anyway, I recall my biggest issue with the first <em>Mass Effect<\/em> being the damn Mako. That ship controls like a whale out of water. Scratch that, the Mako moves like Mario when he&#8217;s on ice. You know what I mean, that horrible control scheme where it feels like you&#8217;ll never get to where you want to be? I still have nightmares of trying to maneuver that ship through small areas and over rugged rock formations. Nothing hurt worse than trying to rocket jump your beast of a bus over <em>anything<\/em>, only to land in the exact same spot. God, I hate the Mako. I&#8217;d love to see that system improve, but as our very own Raul Contreras said in response to my initial claim: &#8220;Bro how do you improve upon perfection?&#8221;<\/p>\n\n\n\n<p>While I&#8217;m here, I suppose I&#8217;ll also mention how the weapons felt a bit messy in the first <em>Mass Effect<\/em>. This is an issue that I assume gets fixed with time, as I know <em>Mass Effect 2<\/em> is more of an action game with some well-acclaimed weapon mechanics. However, through my own experience, I recall having a crummy time with the first game&#8217;s firefights. Guns felt clunky and weird, and no shot felt particularly satisfying. Overall, I bet this stuff is what kept me from ever really continuing with the <em>Mass Effect<\/em> franchise. I really hope I can jump into this remastered collection and fall in love like everyone else. I want to like you, BioWare. Please don&#8217;t let me down.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>There you have it, the changes we want to see made with the Legendary Edition of Mass Effect. What kind of changes do you want to see?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On November 7th, 2020 also known as N7 day, BioWare made the announcement we have waited years for. A full-on 4K remaster of the Mass Effect Trilogy. While a new entry was revealed on that day and a brief trailer appeared at The 2020 Game Awards, we are going to be focusing on the Legendary [&hellip;]<\/p>\n","protected":false},"author":102109308,"featured_media":18992,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[682622300,682628583,1914],"tags":[682621042,682625894,682626077,682625562],"class_list":["post-18733","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roundtable","category-roundtables","category-video-games","tag-bioware","tag-prime-3","tag-mass-effect-legendary-edition","tag-mass-effect-trilogy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.1 (Yoast SEO v27.6) - 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So we here at VGUTV are\u2026","rel":"","context":"In &quot;Roundtable&quot;","block_context":{"text":"Roundtable","link":"https:\/\/vgu.tv\/?cat=682622300"},"img":{"alt_text":"Games That Took Many Tries To Enjoy","src":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/RTGamesThatTookMultipleTries.png?fit=1200%2C900&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/RTGamesThatTookMultipleTries.png?fit=1200%2C900&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/RTGamesThatTookMultipleTries.png?fit=1200%2C900&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/RTGamesThatTookMultipleTries.png?fit=1200%2C900&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2020\/06\/RTGamesThatTookMultipleTries.png?fit=1200%2C900&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":19176,"url":"https:\/\/vgu.tv\/?p=19176","url_meta":{"origin":18733,"position":5},"title":"The Player&#8217;s Club Podcast Ep 46: VGU.TV&#8217;s Game of the Year 2020 Deliberations Part 3","author":"Emmett Watkins Jr","date":"January 21, 2021","format":false,"excerpt":"What's Up, Playa? It's finally time to wrap this up. This is Part 3, the final part, of our 2020 GOTY Deliberations.\u00a0Emmett Watkins Jr,\u00a0Allan Muir, \u00a0Josh Miller, and\u00a0Graydon Webb\u00a0try to trim down and rank our list of the top 10 games of 2020. And I guarantee that you will not\u2026","rel":"","context":"In &quot;Podcasts&quot;","block_context":{"text":"Podcasts","link":"https:\/\/vgu.tv\/?cat=682621147"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/Players-Club-Ep-46.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/Players-Club-Ep-46.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/Players-Club-Ep-46.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/Players-Club-Ep-46.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/01\/Players-Club-Ep-46.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/18733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/users\/102109308"}],"replies":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18733"}],"version-history":[{"count":13,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/18733\/revisions"}],"predecessor-version":[{"id":18995,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/posts\/18733\/revisions\/18995"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=\/wp\/v2\/media\/18992"}],"wp:attachment":[{"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgu.tv\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}