{"id":19950,"date":"2021-04-30T08:30:00","date_gmt":"2021-04-30T12:30:00","guid":{"rendered":"https:\/\/vgu.tv\/?p=19950"},"modified":"2025-01-04T21:00:35","modified_gmt":"2025-01-05T02:00:35","slug":"vgu-roundtable-dead-game-franchises-we-miss","status":"publish","type":"post","link":"https:\/\/vgu.tv\/?p=19950","title":{"rendered":"VGU Roundtable: Dead Game Franchises We Miss"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Every successful video game that releases and does even better sales-wise eventually makes the jump from a singular video game to the beginning of a new franchise. But every game that releases as a part of a franchise isn&#8217;t going to be a guaranteed hit\/ For every big franchise there are two or three that no longer exist. A perfect example of this would be <em>Resident Evil<\/em> and <em>Parasite Eve<\/em>. One is thriving and riding higher than ever with Village due out in May while <em>Parasite Eve<\/em> hasn&#8217;t seen a new entry since The 3rd Birthday well over a decade ago. So, enough with the ramble, here are the dead franchises we still cling to. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Allan Muir &#8211; Site Admin\/\/EiC\/Hoping To Get Noticed By Lawrence Sonntag On Twitter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em><strong>MVP Baseball<\/strong><\/em> (2003-2007)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" fetchpriority=\"high\" decoding=\"async\" width=\"400\" height=\"386\" data-attachment-id=\"19954\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=19954\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/s-l400.jpg?fit=400%2C386&amp;ssl=1\" data-orig-size=\"400,386\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"s-l400\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/s-l400.jpg?fit=400%2C386&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/s-l400.jpg?resize=400%2C386&#038;ssl=1\" alt=\"MVP Baseball Titles\" class=\"wp-image-19954\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/s-l400.jpg?w=400&amp;ssl=1 400w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/s-l400.jpg?resize=300%2C290&amp;ssl=1 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In 2004 after going to a Brooklyn Cyclones baseball game at Coney Island there were two things on mind: baseball, and the looming presence of the defunct Coney Island Parachute Jump. I hadn&#8217;t hit my growth spurt yet and I was very low to the ground and the Parachute Jump was the tallest thing I had seen in my life so far. On the way home from the game I went to blockbuster to rent a game and I rented a game called &#8216;<em>All-Star Baseball 2004<\/em>&#8216; and I had a good time. I had called my dad and asked him if he could stop by GameStop on his way home from work and buy <em>All-Star Baseball 2004<\/em> because I was ten years old and child labor laws prevented me from Ron Swanson-ing my way to the top. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">By the time he had gotten home, he told me that they didn&#8217;t have that game at GameStop. but they recommended a different baseball videogame: <em>MVP Baseball 2003<\/em>. So let me just break down the differences between the two games just from the boxart and publisher. <em>All-Star Baseball 2004<\/em> had Derek Jeter on the cover and was developed and published by Acclaim (pour one out), while <em>MVP Baseball 2003<\/em> had Randy Johnson on the cover and the game was developed and published by Electronic Arts. I played the game and I fell in love. Simply put it was the gateway into my love of baseball and baseball games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I eventually bought <em>MVP Baseball 2004<\/em> which featured Albert Pujols on the cover and that installment, in particular, I have extremely vivid memories of. Everything from the soundtrack, to the menu, and gameplay had me won over. A feature seen in those games that have gone the way of the dodo in modern baseball games is manager ejections. It also re-introduced me to the farm team system in Major League Baseball. Ironically I had only spent a few hours with the last &#8220;real&#8221; entry in the <em>MVP Baseball<\/em> series, that being the third iteration in 2005. It was foreshadowing as I had gotten into the 989 Sports baseball games that would eventually become the <em>MLB The Show<\/em> franchise. Without a shadow of a doubt, the MVP Baseball games are the closest to perfection. It has taken a while but some of the features in <em>MVP Baseball 2005<\/em> are just now finding their way to <em>MLB The Show<\/em> series such as moving your team, stadium creator, and more. As much as <em>MLB The Show<\/em> continues to be excellent and relevant, I will always hold a special place in my heart for <em>MVP Baseball<\/em>. <\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p class=\"wp-block-paragraph\">Josh Miller &#8211; The Family Man<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em><strong>Mother<\/strong><\/em> (1989-2006)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1080\" height=\"608\" data-attachment-id=\"20003\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=20003\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?fit=1280%2C720&amp;ssl=1\" data-orig-size=\"1280,720\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"maxresdefault.jpg\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?fit=1080%2C608&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?resize=1080%2C608&#038;ssl=1\" alt=\"Mother\" class=\"wp-image-20003\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?resize=1080%2C608&amp;ssl=1 1080w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/maxresdefault-1.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have said before on this site that <em>Earthbound<\/em> <a rel=\"noreferrer noopener\" href=\"https:\/\/vgu.tv\/2018\/09\/20\/losharrowgames-theme-week-who-we-are-josh-miller\/\" target=\"_blank\">is my favorite game of all time<\/a>. Even the <a rel=\"noreferrer noopener\" href=\"https:\/\/vgu.tv\/2019\/08\/22\/lhg-roundtable-favorite-game-soundtracks\/\" target=\"_blank\">soundtrack<\/a> is something that I hold incredibly close to the chest. Each game has certain ties that link them together, but for the most part, they stand on their own as well with no knowledge needed of the other games. To this day, it has amazing ideas that games since then haven&#8217;t used, but absolutely should. So if a series were to return, <em>Mother<\/em> is my pick.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The influence of the <em>Mother<\/em> series is huge despite being a franchise Nintendo seemingly sweeps under the rug. It has easily one of the most passionate fanbases in all of gaming. Don&#8217;t believe me? Popular nerd merch site <a rel=\"noreferrer noopener\" href=\"https:\/\/www.fangamer.com\/\" target=\"_blank\">Fangamer<\/a> was started by <em>Mother<\/em> fans. When <em>Mother 3<\/em> didn&#8217;t come stateside, fans translated the entire game through a ROM hack in one of the best game translations ever. They even offered it to Nintendo to use free of charge in hopes that would be enough to release it outside Japan. Never happened. Fansite Starmen.net even held a fanfest in 2014 in honor of the 25th anniversary of Mother. Games like Undertale and the upcoming game <em>Oddity<\/em> (previously named <em>Mother 4<\/em>) were developed as love letters to the series. I can not say it enough. Fans love this series.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I know there are certain people hesitant about having a new <em>Mother<\/em> game without Shigesato Itoi at the helm. Understandable. However, someone like Toby Fox has proven he can nail the feel of the series. If Nintendo gave him the reins, my heart would be happy. I can&#8217;t think of many, if any, franchises thrown under the bus by its publisher like Mother. Yet, there&#8217;s enough magic there to still have one of the biggest and most beloved cult followings in games. If Nintendo were to give it another shot, I know I and the rest of the fanbase would be ecstatic. So please Nintendo&#8230;bring back <em>Mother<\/em>.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p class=\"wp-block-paragraph\">Graydon Webb &#8211; The Contrarian American<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Dino Crisis <\/em><\/strong>(1999-2003)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1080\" height=\"607\" data-attachment-id=\"20060\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=20060\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?fit=1417%2C797&amp;ssl=1\" data-orig-size=\"1417,797\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"dino-crisis-2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?fit=1080%2C607&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?resize=1080%2C607&#038;ssl=1\" alt=\"Dino Crisis\" class=\"wp-image-20060\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?resize=1080%2C607&amp;ssl=1 1080w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/03\/dino-crisis-2.jpg?w=1417&amp;ssl=1 1417w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption><strong><em>Credit: Capcom<\/em><\/strong><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You really thought I&#8217;d go with <em>Dead Island<\/em>, didn&#8217;t you? &#8220;Oh, Graydon&#8217;s gonna choose <em>Dead Island<\/em> because it&#8217;s a &#8216;franchise&#8217; that died before it even began!&#8221; Well the jokes on you, because <em>Dead Island 2<\/em> is more alive than ever, and I&#8217;m here to talk about a game that <em>truly<\/em> may never ride again: <em>Dino Crisis<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m sure you all remember this terrifying little gem from the original PlayStation games. In a similar style of <em>Resident Evil<\/em>, players took on the role of Regina, a redhead on a mission to save some doctor from a facility full of dinosaurs. Actually, I don&#8217;t think she knew going in that there were dinosaurs involved. It was kind of a surprise to us all, but wasn&#8217;t that fun? Remember getting chased through small corridors with horrible camera angles, desperately racing to find a safe room or some kind of heavy ammo to obliterate the giant lizards? God, those were the days.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sadly, <em>Dino Crisis<\/em> got worse as the years went on. So bad, in fact, that I never even played its sequels. 2000 brought <em>Dino Crisis 2,<\/em> and 2003 ended the series with <em>Dino Crisis 3<\/em>. You didn&#8217;t even notice I skipped 2002&#8217;s <em>Dino Stalker<\/em>, because nobody knew that game existed until I just said it. Essentially, the <em>Dino Crisis<\/em> name has been dormant for quite some time following a few lackluster installments. And a mobile game. But with Capcom <a href=\"https:\/\/www.ign.com\/articles\/2019\/12\/18\/dino-crisis-trademark-filed-by-capcom\">renewing the trademark<\/a> recently and many fans hoping for years in the making, a new game &#8211; or at least a remaster &#8211; could be right around the corner. So could a dinosaur, so always check your corners.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p class=\"wp-block-paragraph\">Emmett Watkins Jr &#8211; Definitively Not Emmett Graves<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Warhawk\/Starhawk<\/em><\/strong> (2007-2012)<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" data-attachment-id=\"20215\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=20215\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg?fit=640%2C360&amp;ssl=1\" data-orig-size=\"640,360\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Starhawk\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg?fit=640%2C360&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg?resize=640%2C360&#038;ssl=1\" alt=\"Starhawk\" data-id=\"20215\" data-full-url=\"https:\/\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg\" data-link=\"https:\/\/vgu.tv\/?attachment_id=20215\" class=\"wp-image-20215\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg?w=640&amp;ssl=1 640w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/Starhawk.jpg?resize=300%2C169&amp;ssl=1 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"675\" data-attachment-id=\"20212\" data-permalink=\"https:\/\/vgu.tv\/?attachment_id=20212\" data-orig-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?fit=1440%2C900&amp;ssl=1\" data-orig-size=\"1440,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"warhawk-ps3-playstation-3-1.original\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?fit=1080%2C675&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=1080%2C675&#038;ssl=1\" alt=\"Warhawk\" data-id=\"20212\" data-full-url=\"https:\/\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg\" data-link=\"https:\/\/vgu.tv\/?attachment_id=20212\" class=\"wp-image-20212\" srcset=\"https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=1080%2C675&amp;ssl=1 1080w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=300%2C188&amp;ssl=1 300w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=768%2C480&amp;ssl=1 768w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=1200%2C750&amp;ssl=1 1200w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?resize=400%2C250&amp;ssl=1 400w, https:\/\/i0.wp.com\/vgu.tv\/wp-content\/uploads\/2021\/04\/warhawk-ps3-playstation-3-1.original.jpg?w=1440&amp;ssl=1 1440w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A video game can be a deeply complex thing, especially nowadays. The days of <em>Ratchet and Clank: Going Commando<\/em> being created in only a few months are long gone, as modern AAA releases regularly take several years to complete. But even before then, games could be little more than simple shapes moving on a two-dimensional plane and could generate hours of fun. Now, I love the epic narrative of <em>Nier Automata<\/em>, the incredible detail of <em>The Last of Us Part II<\/em>, and the endlessness of <em>Persona 5<\/em>, but I have a deep appreciation for games that do exactly, and exclusively, what they say on the tin. Warhawk is the perfect example of such a game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Warhawk one of the purest multiplayer games ever created. There&#8217;s no deep narrative to justify these near-future battles in hovercrafts and jet packs. These battles rage on purely for the sake of creating genuinely fantastic gameplay, and that purity is what I miss a bit in some modern games. Take one of my favorites, for example, Apex Legends. The combat and movement systems are immaculate, but also, there&#8217;s a lot of specifics there to master. What attachments do I need to loot? Where do I find the best loot? Which character abilities are best tailored to my playstyle? To my other squadmates? And the questions continue and repeat every match.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Warhawk, there are no deep strategic questions to ask, just grab a weapon and shoot, or hop in a vehicle and go. The titular aircraft are just as aggressive with their artillery as they are nimble with their maneuverability. On foot, you can carry every weapon in the game, making you a walking pillar of destruction, one that can fly if you find a jetpack. And the game does everything in its power to encourage conflict, as its objective-based modes are often the most populated, and matches without objectives take place on maps so small that combat is inevitable.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is why I want this series to return. Warhawk has such a juvenile joy to it that I haven&#8217;t had much since the Burnout series. Every match feels more like playing toy soldiers in the same way that the Burnout games always felt like unofficial Hot Wheels titles. The spiritual successor, Starhawk, was just as fun, but the fact it had a full universe of proper nouns and specific characters subtracted from the universality of the original game&#8217;s generic world. I think that vibe deserves to come back in some way, even if it&#8217;s through a downloadable title rather than a full AAA release. I mean, there&#8217;s a reason players have found several workarounds to keep the game alive through closed servers and 2 succeeding consoles.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">There you have it, our choices for the dormant game series we&#8217;d like to see return. Remember to follow the VGU.tv <a href=\"https:\/\/twitter.com\/VGU_TV\">Twitter<\/a>, subscribe to the VGU YouTube <a href=\"https:\/\/www.youtube.com\/channel\/UCYNf0R9uHJCv-oJnEijWTWQ\">channel<\/a>, and be kind to one another.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Every successful video game that releases and does even better sales-wise eventually makes the jump from a singular video game to the beginning of a new franchise. But every game that releases as a part of a franchise isn&#8217;t going to be a guaranteed hit\/ For every big franchise there are two or three that [&hellip;]<\/p>\n","protected":false},"author":102109308,"featured_media":20219,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"{title}\n\n{excerpt}\n\n{url}","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[682628583,1914],"tags":[682626212,682621757,682621791,682626226,682625894,682621660,682621508,682621674,682626228,682626227],"class_list":["post-19950","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roundtables","category-video-games","tag-all-star-baseball-2004","tag-dead-island","tag-dino-crisis","tag-dinocrisis","tag-prime-3","tag-mlb-the-show","tag-mother","tag-mvp-baseball","tag-starhawk","tag-warhawk"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.8) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>VGU Roundtable: Dead Game Franchises We Miss - VGU.TV<\/title>\n<meta name=\"description\" content=\"With every big game now belonging to a big intellectual property, there are those that have become redundant. Here are the series&#039; we miss.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vgu.tv\/?p=19950\" \/>\n<link rel=\"next\" href=\"https:\/\/vgu.tv\/?p=19950&page=2\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"VGU Roundtable: Dead Game Franchises We Miss\" \/>\n<meta property=\"og:description\" content=\"With every big game now belonging to a big intellectual property, there are those that have become redundant. 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