Graydon Webb – The Contrarian American/Image Enthusiast
DC Villain Origins – Developed by Respawn Entertainment

I must preface this with a confession: I’m really not much of a DC Comics fan. Hell, I’m not much of a superhero comic-reader at all! Aside from Invincible for supes and a small bit of Fables for DC, I suppose what little knowledge I have is mostly due to the lackluster movies, the Arkham games, and… Six Flags?
But I digress. I still know quite a bit about DC’s cast of characters and being someone who’s rather behind on 80-something years of comics, I would love to see a video game revolving around DC villains’ origin stories. My mind immediately went to the Red Hood segments of Arkham Origins. They not only gave us a new character to play as, but the way they told a story through shifting backgrounds and thorough narration helped me understand more about this character than ever before!
I know that this game couldn’t really be as open world as the typical Arkham fare – unless it was designed as smaller vignettes, allowing the player to explore, say, one district of the city as each villain to test their powers and uncover more secrets. The game wouldn’t have to include too many villains, either. It could follow the big names like Joker, Lex Luthor, and Darskseid, or it could showcase smaller names; personally, I’d love to see more about Polka-Dot Man and Captain Cold.
I just feel this concept is begging to be explored. Especially if someone like Respawn worked on it. Can you imagine? A massive semi-open world exploration game about the backstories of popular comic characters, told through an expertly crafted narrative that not only delivers on over-the-top action, but also tugs at the emotional heartstrings. DC Villain Origins would be an instant hit, and I would finally know how the Joker got those scars.








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