On November 7th, 2020 also known as N7 day, BioWare made the announcement we have waited years for. A full-on 4K remaster of the Mass Effect Trilogy. While a new […]
On November 7th, 2020 also known as N7 day, BioWare made the announcement we have waited years for. A full-on 4K remaster of the Mass Effect Trilogy. While a new entry was revealed on that day and a brief trailer appeared at The 2020 Game Awards, we are going to be focusing on the Legendary Edition of Mass Effect and the tale of The Shepard. More importantly, what we want to see in the revised version of the trilogy. These may be nitpicking, hopeful changes, or more. So let’s get started.
Allan Muir – EiC/Prothean Believer
Make It Easier To Broker Peace Between The Geth and Quarians In Mass Effect 3
The relationship between the Quarians and Geth is akin to that of the Cylons and Humans in Battlestar Galactica. The Quarians created the Geth and they gained awareness and the Quarians response to this? Kill them all. The Quarians are forced to abandon their home planet in order to get away from the beings that they created and are traveling in a flotilla which is the closest thing they have to a physical home. By the time of Mass Effect 3, they have officially declared war on the Geth and this isn’t the best time for it as all of the Milky Way galaxies higher tier life-forms are on the verge of extinction, and there are three outcomes for the Geth and Quarians: the Quarians are saved and the Geth are destroyed, the other is a vice versa situation, and the last is the destruction of both races.
While this is easy for some of you, it is not quite that easy for me. I am horrible with “your choices have ramifications” in games. The biggest example of that is my Life is Strange 1 LP on the YT channel where I was unable to save Kate Marsh. Then there was the time playing The Walking Dead: A New Frontier where things got very dark and depressing. What I am ultimately trying to say is, make the decisions that are going to have weight and consequences known upfront so someone plays the game and gets the worst ending. The way I would do it would be to either have a method of feedback that shows what is going to have an impact on the story.